Gamification in higher education as a modern pedagogis approach

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Andrieieva, A. S.
Trybulkevych, К. Н.

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In this article, the author is considering the possibility of combining gaming technologies with the learning process in higher education. Gaming is considered as a process of involving students in scientific activities and improving their motivation. The main elements of gamification, game mechanics and successful examples of embedding of gamification into the classroom are described.

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Andrieva, A. S. Gamification in higher education as a modern pedagogis approach / A. S. Andrieva, K. H. Trybulkevych // Матеріали Всеукр. студент. наук.-практ. конф. "Проблеми соціально-гуманітарних наук", 7 груд. 2017 р. – Одеса : Купрієнко СВ, 2018. – P. 3–7.

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